The right texture files are used in game, but the alpha channel isn't doing anything.
I have enabled the alpha channel in the material file by ticking the 'enable editor alpha ref' and saved my textures. Second issue is that the alpha channels don't show up in game. They also don't move with the legs while walking. They move geographically with the body, but when I make the character crouch, the skirt and coat bottom stay where they were when my character was standing. Despite having copied the bone weights of the reference Body to all the parts of my new mesh, they don't all move with the reference body.įor instance the skirt and the coat bottom of this mesh stay static.
I'm trying to create some outfits for FO4 and I'm having a couple of issues I can't seem to fix.